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Shadow of the Tomb Raider

Work on ''Lost in the jungle '' the game first level after the prologue as the main Level Artist for the section until game launch. Working on this game was a real blast from beginning to end.

""This is team work ""
""Amazing colleagues contributions from Eidos Montreal environment art team. ""

additional level art Credits goes to
Maxime Chassé, Maude Arriane Jubinville, Nicholas Dorais, Yann Maheust, Micheal Milette

Responsibility: Layout, Shot Composition, Modelling, Material editing, Real time Cut scenes set dressing, Making sure every nooks and crannies looks great !!! Game-play prototyping and iteration, Navigation, Optimization, Streaming & culling, Debugging, Art Feedback, Polishing ....

shadow of the tomb raider launch trailer

captured by deadendthrills
http://deadendthrills.com/

captured by deadendthrills
http://deadendthrills.com/

Survival Instinct traversal

Survival Instinct traversal

I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

Survival Instinct

Survival Instinct

Survival Instinct

Survival Instinct

Survival Instinct 
captured by deadendthrills
http://deadendthrills.com/

Survival Instinct
captured by deadendthrills
http://deadendthrills.com/

hunting ground

hunting ground

getting the bow

getting the bow

getting the bow

getting the bow

swamp

swamp

air borne

air borne

world boundaries
captured by deadendthrills
http://deadendthrills.com/

world boundaries
captured by deadendthrills
http://deadendthrills.com/

captured by deadendthrills
http://deadendthrills.com/

captured by deadendthrills
http://deadendthrills.com/

Challenge tomb

Challenge tomb

Unease cinematic real time cutscene

Unease cinematic real time cutscene

Unease cinematic real time cutscene

Unease cinematic real time cutscene

Unease tracking the jaguar

Unease tracking the jaguar

Unease tracking the jaguar

Unease tracking the jaguar

Unease tracking the jaguar

Unease tracking the jaguar

Gate Keeper First jaguar fight arena

Gate Keeper First jaguar fight arena

Gate Keeper First jaguar fight arena

Gate Keeper First jaguar fight arena

To plane wreck

To plane wreck

Mud introduction

Mud introduction

First glimpse of kuwak yaku

First glimpse of kuwak yaku

First glimpse of kuwak yaku
I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

First glimpse of kuwak yaku
I worked on main path navigation level art and vista rough blocking.
"amazing vista by Nicolas Dorais"

Shrine of darkness
Credits to  Maude Arriane Jubinville for original layout

Shrine of darkness
Credits to Maude Arriane Jubinville for original layout

exploration area

exploration area

Second jaguar arena 
credits to Yann Maheust for original layout.

Second jaguar arena
credits to Yann Maheust for original layout.

Crash landing 
credits to Maxime Chasse for most of this beat level art My contrinution was more on the cinematic support and polish debug and optimisation.

Crash landing
credits to Maxime Chasse for most of this beat level art My contrinution was more on the cinematic support and polish debug and optimisation.