I have been creating 3D art and projects for 20 years now. My past experiences are pretty broad ranging from video games and 3D animation to industrial design.
I currently work at CIG/Turbulent Montreall as a senior environment artist on Star Citizen
Specialties:
-Environment Art
- 3D Asset Art
-learning multiple game engines
-Lighting, materials and shaders
-Texturing, RTT / PBR
-Hard surface modeling.
-Team leadership
-Managing video game art production
-Task management / Feedback
-Establishing and Following Art Pipelines